![]() ![]() more resistant to bleed, less resistant to blight higher damage on low rolls (more consistent), crit unchanged base HP reduced to compensate for this Special thanks to the DD modding community for continuing to support this fantastic game and inspiring me to make this mod!Ĭircusy Arbalest Rework changelog, mod v. However, I feel that she is now more consistent, especially when combined with my other current (and future :) ) class reworks, without really becoming OP.Īs always, feedback is much appreciated. This time it's all about the Arbalest!Ĭreating a viable version for the Arbalest was challenging because she has some glaring weaknesses in PvE that got completely revamped for PvP making her almost OP. The Musketeer has several differences in skills that distinguish her from the Arbalest.Another episode in the Circusy series. Her Skeet Shot is a lot less useful than Illuminating Flare - while it still purges Stealth, it doesn't clear Marks, Stuns or Debuffs and instead provides mild Stress relief and a couple of party-wide buffs. This makes it a lot more situational and thus is not as widely used. Patch Up differs from Battlefield Bandage by increasing the healing received, and requires the Tincture of Iodine to be able to cure Blight. Smokescreen applies an ACC and CRIT debuff to interrupt the backliners - pair it with other skills like the Plague Doctor's Blinding Gas and the enemy backline can be rendered completely helpless.īecause the Musketeer's support skills are less powerful than the Arbalest's, many choose to use the Musketeer as a more damage-focused version of the Arbalest and a more proactive Marker. ![]() A team using both the Musketeer and Arbalest would have both units' healing skills as a means of dealing with enemy DoTs easily.
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